Guides

An Odd Game About Sausage Achievements & 100% Clear

Few Steam trophies, a full gallery, and how to unstick unlock bugs without melting on Extra 20.

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Achievements Guide

Steam achievements in An Odd Game About Sausage (store title a weird game about sausage) are intentionally sparse. Community notes and long plays repeatedly mention roughly two achievements — this is not a 40-trophy checklist game. Your real completionist target is a 100% gallery clear: every main stage (~102) plus the post-game extras, including the infamous Extra Level 20. This guide covers what “done” means, how to verify the gallery, what V1.2.1 fixed, and how to chase the last clears without soft-locking your mental health.

If you are still learning the toss loop, start with Getting Started and only return here when the gallery is mostly full. Technique for walls lives on Hardest Levels and Extra Levels. Practice systems live on Tools.

Steam achievements pop for high-level completion milestones (full clear style unlocks). Because the set is tiny, missing a pop feels dramatic — especially when you already burned hours on Extra 20. Gallery completion is the richer scoreboard: every prop ticked, mains and extras, with developer messages along the encore path.

Treat achievements as a Steam overlay bonus and the gallery as the actual 100%. That mindset keeps you from rage-reinstalling when a single API pop fails while every stage already shows cleared.

V1.2.1 — achievement unlock fix

On June 4, 2026, Madman’s Cheese shipped V1.2.1 with a direct note: fixed achievement unlock error where achievements would not unlock upon completing all levels. If you finished the game on an earlier build and saw nothing in the overlay, update through Steam, relaunch fully, and re-check.

Player checklist after updating:

  1. Confirm the installed build is V1.2.1 or newer (current line goes through V1.2.3).
  2. Fully quit the game (not only overlay).
  3. Relaunch, load your cleared progress, open the gallery.
  4. If needed, clear one remaining easy stage or re-enter a finished stage to retrigger evaluation.
  5. Check Steam overlay achievements before assuming a permanent soft lock.

Do not delete saves as a first step. Backups and folder notes live on Tools; patch context lives on Updates. Most “broken achievement” threads resolve after the V1.2.1 line, not after a wipe.

  1. Open the in-game gallery and scan for empty slots in the main set.
  2. Confirm extras are unlocked (they appear after the main ~102 clear — see Extra Levels).
  3. Tick every extra, including late walls. Extra Level 20 counts.
  4. Mirror progress on a notepad or the checklist habits from Tools so you do not lose track of “attempted but not cleared.”
  5. Only then obsess over Steam achievement icons.

A stage can feel beaten in memory while the gallery still shows a gap — especially if a clear failed to register (brick wall “success then fail,” Easter Island non-registers, and similar quirks). When a win does not stick, jump to Troubleshooting before grinding the same wrong conclusion for an hour.

Practical route to 100%

Phase A — mains. Use the Full Walkthrough for pacing. Skip endless obsession on one prop; rotate. Tag remaining stages with the tier list so you always know whether you are collecting comfort clears or fighting an S-tier wall.

Phase B — extras. Warm up on a medium revisit, then batch extras. Read developer messages; they are part of the tribute tone. Park Extra Level 20 in its own emotional bucket so it does not redefine your whole clear.

Phase C — trophy hygiene. After the gallery is honestly full, confirm V1.2.1+, relaunch, and verify overlay state. If something is still missing, one clean re-clear of a final stage plus a Steam restart usually beats file surgery.

Extra Level 20 without soft-locking your brain

Extra 20 is where completionists break. The stage is a skill check of framing, settle patience, and one-variable iteration — not a hidden cheat code. Protect yourself:

  • Cap a boss block at about 15–25 intentional drops, then leave (Tools routine).
  • Change one variable per attempt cluster (timing or angle).
  • Wait through damping on promising contacts; panic clicks steal wins.
  • Confirm V1.2.2 guidance: default V-Sync Off for more consistent Extra 20 feel; NVIDIA users should let the application control vertical sync.
  • Warm up elsewhere before each Extra 20 session so your first ten tosses are not cold rage.

If Extra 20 stops being a puzzle and becomes a personality crisis, shelve it. The main gallery clear already proves fluency. Come back with fresh eyes; soft-body games reward rest more than pride.

Detailed Extra 20 habits also live on Extra Levels and Hardest Levels.

Streaming, videos, and spoiler hygiene

The embedded Austin Felt long play is useful for seeing how a full clear feels and for spotting that the achievement list is tiny. Pause for prop IDs; do not copy spam. Written strategy on this wiki exists so you can learn the failure mode (“lateral crawl,” “tip-only kiss,” “registration miss”) instead of only the vibes.

When achievements still will not pop

After V1.2.1+:

  • Verify files via Steam.
  • Restart Steam client, then the game.
  • Confirm you are online enough for overlay unlocks.
  • Re-enter the gallery and finish any true gap.
  • Only then consider save-folder inspection with a backup (Tools).

If physics themselves feel wrong while chasing 100%, you may be on a pre-V1.2 mental model — that patch fixed physics calculations and frying-pan clipping on some hardware. Update first; troubleshoot second (Troubleshooting, Updates).

Completionist mindset

An Odd Game About Sausage prices the joke at $2.99 and prices the last five percent of the gallery in patience. Few Steam achievements means less checkbox theater and more honest craft: can you park soft meat on cruel props without lying to yourself about what cleared? Fill the gallery, respect Extra 20’s drop caps, keep V1.2.1+ installed, and let the overlay catch up. That is a real 100% — trophies included when Steam agrees.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many Steam achievements does the game have?

Very few — community notes and long plays often cite roughly two. Treat gallery 100% (mains + extras) as the real completion target.

My achievements did not unlock after finishing everything.

Install V1.2.1 or newer (achievement unlock fix), fully relaunch, verify the gallery is complete, then re-check the Steam overlay before deleting saves.

Does Extra Level 20 count for 100%?

Yes for a full gallery clear. It is a post-game extra, not one of the main ~102, but completionists should clear it.

How do I verify the gallery is actually done?

Scan every main and extra slot in-game. Mirror stubborn gaps on a checklist from the Tools hub, and use Troubleshooting if a win fails to register.

How do I avoid burning out on Extra 20?

Use short drop-capped blocks, change one variable at a time, follow V-Sync Off guidance from V1.2.2, and leave when tilt starts making decisions for you.